Immersive, Interactive, and Emergent Media

Freekick Pro, 2003

We created a web-based 3D Freekick tournament created together with Woedend, ABN-AMRO, and Amsterdam Football Club Ajax. The game was launched by players from AFC Ajax, and was featured on the club's website....

Kirk Woolford

WinterSpace, 2001-2002

"A snowy installation during the day gives way to a star spangled performance during the evening. Heavenly effects subtly transform the venue to create an interstellar frozen wonderland every night."...

Kirk Woolford

S.T.A.L.K.E.R, 2002-2003

A massively distributed game set in the Chernobyl exclusion zone. "The Zone is reluctant to open up its mysteries. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there."...

Kirk Woolford

Viking Shoppers, 1999-2001

Dropping sequences of dance, film, digital art and sound into the same performance environment, they explore the body as digital image. Both the design and choreography are inspired by the physical and cultural landscapes of Iceland...

Kirk Woolford

Figments, 1999

Figments engineered a convergence between live movement and digital imagery. Over the course of six weeks in 1999, live performances contributed to the evolution of the digital imagery....

Kirk Woolford

Contours, 1999

contours was a fluid environment, enveloping performers, computers, imagery and audience within a shared ecosystem....

Kirk Woolford